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I really enjoyed myself with this game! The music and sound effects complimented the game and the action happening perfectly, the art was really pleasing on the eyes and generally well made, and the game itself was challenging, but not in any way unfair. The health boosts you would often get partway through the level made up for how challenging it was to avoid enemy attacks sometimes (as it requires a lot of multitasking), and when I did end up losing, it didn't take me long to catch up to where I left off. 

The final boss was also very fun. It took me a second to realize I could actually move the new paddles I was given, but once I worked it out I adapted quickly.  Also, for some reason there was a bit of a bug, in that the first time I played against him he didn't fire off his bone attack. It was only when I replayed the stage that I realized he was supposed to have another attack. I'm not sure why that is, but I had fun nonetheless!

Excellent work!

Oh, I really appreciate your detailed comment, especially regarding the balancing aspect of the game! I actually wanted to add some more pick ups but had to leave everything out except the health pack, so it's great to have an outsiders perspective on it. The boss is completely randomized, he has three possible attacks at the start of the phase. Maybe a more reliable pattern would give me some more control to make the player experience more universal. Thank you so much for playing and taking the time to give me an insight in your experience!