I really like the idea of playing as particular archetypes / trope-y characters, and each gives a lot of info very concisely! I also like that there's a lot here for running the game. Good stuff!
Thank you, so much!! I came at it from both a narrative mindset and that of a GM. I've been working on homebrew systems for over two decades and wanted to make it simple but definitely cruchy enough for GMs to enjoy themselves too.