I tried to make a zero-word rpg and figured a question mark and exclamation point over and over kind of describes the sequence that a lot of ttrpgs follow. Was I successful? You decide!
Tom_R
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If you'd like to post your demon, go for it (be cool though, I don't want to deal with people posting bad / weird stuff). Here's a few I've summoned:
demo1
- Well-known for her television appearances
- Scours the web for discount codes
- Has a book of separate writings collected in one volume
- Can’t smell well, nor tell time
- Amateur calligrapher
- Hates mainstream disco
- Likes being contrarian
demo2
- Marketing consultant
- Drives a used electic car
- Chameleon skin
- Aficionado of energy drinks from the astral plane
- Has cashapp and venmo
- Abhors the duolingo owl (still uses the app, for some reason)
- Reckless
demo3
- Stylish and authentic
- Hates cocomelon
- Is a dream (literally)
- Likes cherimoya
- Favorite designer is Paul Rand
- Favorite Album is 200% Electronica
- On a quest for literary authenticity
https://newschoolrevolution.com/public-domain-art - Nice list of places to get public domain art :) !
Edit: please be cautious and make sure the art you get from sites actually is public domain! Some sites do better than others.
Howdy; I like the concept of the game! That said, am I correct that arg-nitive is a portmanteau of argument and initiative? Because I'm not entirely sure about that. I'm also unclear on a few aspects that I think would be easier to understand if they were separated into different sections or subheadings, something along those lines. In terms of design, I think the game would be easier to read with some clearer hierarchy of information (a different, less bold font for the body text would help readability for example). Right now, though there's contrast between some elements, I think even more contrast would be helpful!
That makes sense; I just had the vision of cenobites in my mind when thinking about the angels so decided that's something they could look like :). Regarding safety tools, I suppose I could try to include actual safety tools, but I don't feel qualified to come up with my own, and to not do them a disservice would probably take up a whole page at least, so I decided to defer to people who actually know what they're doing, and I assume people can find the right stuff.
The scenario you set up sounds great from a 'running the game' perspective; you provide the right amount of pertinent info in that regard! The one thing I'd see if I could squeeze in is what game system the module is for (OSR I would guess but am not involved in that scene so I don't know), though I suspect the people who know, know. Cool module :-]!