Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

re: balancing...I saw someone commenting liking the tradeoffs, but I think there's an imbalance in that it's possible to maximize pitchers without having to swap your coaches in and out, but it seems (unless I've missed something) that you can't have both weighted swing (for bat speed) and film study (for prediction) at the same time. 

I mean it's fine if that's intentional, but in practice it means that late game I'm inclined to leave my maxed out outfielders sitting there and only cut/refresh my pitchers.

The balancing is certainly a bit out of whack in the late stages of the game.  I'll consider making a hitting coach with blanket coverage and appropriate downsides.  I have plans to add some potential sinks so that you won't necessarily  be maxing out every rating. 

I will say that there is a trade-off with your strategy as well.   It may be a few less clicks to max out pitchers (and I won't blame you for wanting that), but pitchers do have less overall stat points available to them for now, so you will earn less for cutting a maxed out pitcher than a maxed out hitter in most cases. 

I appreciate you making me aware of that problem.

Oh another thing: the clubhouse upgrade increases knowledge, but it doesn't seem to be a player or coach/manager/scout stat as  far as I can tell so...does it do anything?

Ahh yeah, I think I renamed the rating to "Teach" at some point and must not have updated the name in the upgrade.