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(1 edit)

Thanks for your comment! The game doesn't have any interactions, yet, so you didn't accidentally miss something. Thanks for the hint with the high mouse sensitivity, I hadn't even thought about this aspect. The camera and control system is a Frankenstein's monster right now, also on my list to rework, although I do aim for some kind of desorientation with the camera. But you are right about the obstacles and some colliders getting in the way, especially in very crowded areas like the beginning. I do plan on more and different camera angles so some points of interest are more accessible. I'll keep you updates with future builds! Thanks for playing the game =)