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(+2)

It's too bad you could not finish, the pixel art is really great and gameplay is also promising to be fun. Do you intend on continuing after the jam?

Apart from the obvious, the tutorials dialogues were a bit too long to my taste and maybe the hero could walk a tad faster.

(+2)

Thanks for the feedback! Yeah, we discussed working on this game more later when we have time to do so, and so I imagine we might try to make a more finished experience later. Of course, we'd need to refactor the code greatly and put a lot of effort into cleaning it up first, and since we are still beginners at game development it will be a tough project to try and complete. (We were imagining if we'd extend this past the jam as an exploratory, story driven, thriller metroidvania inspired by games like Half-Life, Inside, and Portal--without such a huge scope perhaps). I'm not sure what the future for this project is, but I don't think we want to leave it as it is. We might spend more time learning game development techniques and how to use Godot (best practices) before trying to expand our scope further.

I definitely agree with the dialogue. Originally I intended to include an interactive audio based dialogue system and tutorial but evidently we ran out of time and I needed to include something to guide the player, but maybe that could have been moved to the game description?

Anyways thanks for your kind words and feedback!