Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

I really liked the aesthetics overall!
I liked how the feeling of "leveling up" was emulated through the strength pick ups through the levels, whereas the first scorpion felt like a menace, by the last level I was handling enemies with ease.
One thing that I can point out --due to it being a pet peeve of mine-- is that if you keep the jump button pressed, the character will jump at the moment that it reaches the floor. Not really an actual flaw, but a nitpick, rather.

(+1)

Thanks for the feedback! That's exactly what we wanted with the powerups. We would have liked to extend it with different and multiple weapons as well (not just the blade), but didn't want to over-scope too much.

I think you mean how the character will jump straight away if the jump is held down? I'm not sure what the consensus is on that. There is a jump buffer implemented so if you press jump close to the floor you will jump regardless, to make the controls easier. I wonder if it would be better to only jump when the key is pressed rather than held down which would still work with jump buffering.

Thanks again :)