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(+5)

There are A LOT of bugs. Gameplay is super hardcore, 1 shot on us but like 1000 for the enemy?! Why can't we have the same cloth removal mechanics for HP?, Could have Mouse interaction for the menus, gets stuck after interaction scenes even for gallery.

Artwork is there, but the game aspect is super rage-y.
You need to seriously work on the game flow.
I'm trying to help with this critique btw, you have a good start here.

(+1)

Great constructive criticism:

-I was planning on adding clothes removal as HP indicator (3 hits before game over)

-for getting stuck, all the scenes respond to the Escape key, either by going to previous scene or showing a menu

-a boss stage has 9 hits on health, while the animation for the next stage is played the boss takes no damage, so to defeat a boss you need to pass the 3 stages so the health is at least 27 hits

-for bugs I am only aware of the dash frame remaining instead of idle

-for game flow I could minimize the boss's attack timing