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(+2)

The game has an interesting look i have to say that :D The story telling was good too !

The thing is the main game doesn't even matter :/ The only consequence of losing is reseting the score which is fair but it doesnt even matter to the games story or direction :/

I would compare this type of story telling to "simulacram"s or "welcome to the game"s story telling. The game we are playing can effect the story in these games. Maybe we can tear down the ads with our bullets or when dying to a meteor the screen cracks or  declining a call summons a miniboss etc.

I apologize if i sounded rude but I can see great potential you should work on this after the jam ! I would realy like to play again if you decide to.

Overall i really liked the concept nice work :D

(1 edit) (+1)

Thanks for playing! You dont have to apoligize at all, I apreciate every feedback I can get. So esencially I didnt want the game to interact with the notifications at all because I was afraid it would ruin the immersion. My idea was to have a sort of walking sim or a purely narrative expierience mashed together with a highscore minigame. So the "point" of the minigame would just be getting a highscore. This is obviously the first time I do something like this so it probably needs more balance between both. Also when you lose the score doesnt reset, it deducts 500 points. But you are not the first to tell me this so Im guessing the game is just too hard, I will make it so losing only deducts 100 points. Maybe a leaderboard or a "highscore" screen could validate the minigame a little more? Thanks again for playing and for the feedback!