Thanks for playing! You dont have to apoligize at all, I apreciate every feedback I can get. So esencially I didnt want the game to interact with the notifications at all because I was afraid it would ruin the immersion. My idea was to have a sort of walking sim or a purely narrative expierience mashed together with a highscore minigame. So the "point" of the minigame would just be getting a highscore. This is obviously the first time I do something like this so it probably needs more balance between both. Also when you lose the score doesnt reset, it deducts 500 points. But you are not the first to tell me this so Im guessing the game is just too hard, I will make it so losing only deducts 100 points. Maybe a leaderboard or a "highscore" screen could validate the minigame a little more? Thanks again for playing and for the feedback!