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Thank you for letting us know about the sequence break, and your criticism of the design! That's very helpful. 

As for the king and other characters, I also appreciate your feedback on that front! The time constraints made it difficult for me to properly flesh out the idea, but I had wanted to make it to where there was no choice that was necessarily the wrong one. If Lost and I were to make another version of this game after the Parade, I'd probably want to make things feel a bit less cut and dry, but I'm still very happy that people have been finding the narrative entertaining enough that they want to go for the endings they missed. Thank you very much for your feedback, and I'm glad you enjoyed!