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We rebalanced the level order in the latest version[notably, level 2 in 1.0 got moved to 8], and also took some of the guesswork out of assigning words in the early levels.

I'll look into adding a bit more in-game teaching after the jam, maybe one or two 'solve in three moves' levels in order to properly convey the mechanics at play. My level designs definitely could use a bit more care put into them.

I am so frustrated with my levels. I had to do all level design on the last day. Partly because the level editor makes it quick I thought I would be good. Then I ran into a big problem that swallowed most of my time. The levels that I got done represent about half of the tutorial!