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1) Lack of free time, combined with procrastination and not portioning my time correctly.

2) Having never used MZ and thinking it would be like MV. It is, but the plugins are a bit different and I never figured out how to use most of them correctly.

3) Lack of resources/assets. I tried to use RTP, but a lot of the characters I wanted to use were missing either sv-battler or sv-enemy graphics. I tried making some characters in the generator but that was also pretty limited.


It's weird, but I had a ridiculous amount of trouble trying to get plugins to work. I bought MZ specifically bc it handles plugins better than MV does. But I had a hard time figuring out the Help files for a lot of the plugins, I couldn't copy commands out of the Help files (unless I wanted to open the actual file up and copy from there), and a lot of times things just didn't work the way they "should." I wasted a lot of time trying to do things that never worked.

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Yup that's one of the reasons I tried my best not to use plugins, only used one to skip the battle/escape menu.  
I always found it easier to work on it when I wanted to. There were nights where I would go for hours and get nothing done and then there were times I completed more work in an hour.

I'll check your game when I have time!

Thanks I'll check yours out as well.

As for plugins, I really wish MZ had the ability to do fog effects and font changing manually without plugins or writing code. Using more than one font in a game seems pretty typical, so it should really be easier to do. I also wish there was an easier way of expanding on the balloon icons. In the 3DS version of RM, you could use any item icon as a balloon, which really makes the game more expressive without having to make a bunch of animations and makes finding treasure in chests more exciting (since the MC can hold the icon above their head like Link does).