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I'll be the first to admit that I struggle with games that prioritize audio cues over visuals, but in spite of that, I didn't find myself having a hard time with this one. The mechanic where I was able to see the level before it faded back into darkness really helped me get my bearings, as did the minimap, and the audio and visual cue around the borders to show me where I was and what I was colliding with. I might not have been able to see, but I also wasn't left disoriented  or in a position where I had no clue what was happening. 

Good work!