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One Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #22 | 3.455 | 3.455 |
Gameplay | #22 | 3.364 | 3.364 |
Fun | #24 | 3.273 | 3.273 |
Audio | #42 | 2.727 | 2.727 |
Visuals | #66 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
Level End Sound Effect: https://freesound.org/people/Annyew/sounds/580116/
Collectable Sound Effect: https://freesound.org/people/LittleRobotSoundFactory/sounds/270303/
Jump Sound Effect: https://freesound.org/people/se2001/sounds/528568/
Wall Bump Sound Effect: https://freesound.org/people/timgormly/sounds/170141/
Level Font: https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059
Opening and End Screen Font: https://assetstore.unity.com/packages/2d/fonts/bubble-font-free-version-24987
Please provide a link to a 30 seconds gameplay video of your game
https://www.youtube.com/watch?v=dFmMZ9sE5Ns
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Comments
so amazing game i like it good job
I'll be the first to admit that I struggle with games that prioritize audio cues over visuals, but in spite of that, I didn't find myself having a hard time with this one. The mechanic where I was able to see the level before it faded back into darkness really helped me get my bearings, as did the minimap, and the audio and visual cue around the borders to show me where I was and what I was colliding with. I might not have been able to see, but I also wasn't left disoriented or in a position where I had no clue what was happening.
Good work!
Wow, you're WAY more generous than I am with vision :D
I feel like the light ability is long enough that you don't have to use the indicators enough. But really fun, I liked it a lot. The last few levels were really fun when it was about memorizing where the indicators would help you.
Really nice use of the theme. It's a simple game well made and an unusual challenge that I enjoyed.
It is pretty nice. Unfortunately, the controls are not clear, and not having a tutorial makes it a rough start. With some sort of introduction to the controls, it would become really great!
Thanks for playing my game. While the controls and mechanics are explained in the how to play section i agree that they teaching of these controls could be greater implemented into the level design, ill keep that in mind for my next project :)
A great game that I played all the way to the end, I really liked the game mechanics and you've managed to make it immediately understandable with the audio-visual feedback. Level 8 was definitely the hardest, took me like 8 restarts with a total of 10 restarts. Great job!
Thanks for taking the time to play my game, i am glad you enjoyed it :)