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In God’s Herald:

This is a cool move, but the trigger for it feels funny with what it does. When I first read it, I thought, like, maybe I would try hold the divine symbol aloft in order to inspire fear or wonder or something. But, the move as written, seems mainly designed to cause harm.

Maybe this violent intent could be included in the trigger, something like:

When you hold your divine icon aloft and invoke your deity’s presence through it, intending to do violence

That seems a bit wordy though.

Also: This move has you roll to Threaten all hostile creatures within range. What are you Threatening them to do? To Threaten, you need to “clarify what you want them to do.” My intuition is that, rather than use the Threaten move, this move should have its own roll+INTENSE, with its own clearly defined consequences.

I’m not exactly sure what to do with this move yet, because it seems like it has a lot of parts missing in its current form. If you can say more about how you envision this move to be used, I could give more specific feedback on it! :) Thanks!

(+1)

Maybe this makes it clearer :)

When you hold your divine icon aloft and invoke your deity’s protection through it >>>

<<< spend as many XP as you want to imbue your actions with power, then perform the Threaten move against all hostile creatures within range. You roll only once, but each individual makes their own choice as to how the move affects them. On a Snag (1-6) your XPs are not spent.