General question here:
Why, rules-as-written, does the World need to know that there are no gods? Why can’t the World have the same ambiguity that the player has?
Also: If the World does have to know that there are no gods, right now (that is, there is a resolution to the Priest’s conflict between faith and doubt, and doubt should win), then, shouldn’t the World note go in, like, a separate World section, so that the player doesn’t see it? If they see that sort of information, that could really deflate the struggle between faith and belief for some players–to know that there are, in fact, no gods, rather than to be in conflict.
Thoughts?