Good try! The game's technical mechanics seem impressive and in depth. It's hard to control, which is probably par for parcel, but it's also hard to tell where to go and land, whilst I understood which angle to orient myself, I had no idea on where to land for the Hub. (The raised platforms I assume, but it's so dang hard to even get there)
There's also a few problems, such as Stepping SFX continuing to play when we're just flying, then there's the lack of SFX or ambience for anything else. The plain landscape makes it hard to detect scale or speed and Sheer White is never a good thing to look at. The fact that it's ESC to unfocus from the steering wheel makes it hard to play due to the nature of Itch's ESC to unfocus or exit full screen. Getting off the steering wheel and whatever direction the Blimp is going, the player character slides across instead of staying in the same spot within the Blimp.
But otherwise, I think it's a fairly impressive, technically speaking, but it's hard to appreciate when the effects are so vague, for something like Wind direction and strength, it'd be good to have a visual representation or even a compass effect for it.
Good try for the game!