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I agree. In retrospect, I am starting to see that my game is missing certain important elements in a gameplay loop. My aim for simplicity seems to have overlooked a proper end goal and it breeds boredom pretty quickly. I originally planned it to have some education quiz mechanics but refrained from doing so because a simple slip up would end up breaking rule #18 and I was too afraid of risking that. After the contest, I have plans of revamping the mechanics to something more fun to play, maybe even take inspiration from other "simulator" games.
That said, I wanna say thanks for the feedback. :)
I'm looking forward to make big changes after the contest is over.