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(1 edit) (+2)

This was cute! It was cool seeing someone else's take on the magical girl formula. I found it interesting that we both went with constellation themes. :)

The story so far is definitely engaging, if not a little swift in sequence of events (something my game also suffers from).

  • I also found a few passability bugs, particular the desk at the bottom of the dorm.
  • Lucretia's walking graphic hair colour doesn't match her faceset.
  • It's really difficult to tell where Minnie is in the classroom; I ended up talking randomly to a bunch of people before I found her. Maybe put an arrow above her head or something?
  • I second Elijah's recommendation for an outline cursor on the tile puzzle.
  • I also second Elijah's comment about the dialogue with Marion
  • I don't think the battle was necessarily *too hard*, but Purr healing the enemies to full was definitely frustrating, especially considering you only have two skills until you can use the finisher and one of them is often mandatory because of how much damage you're taking.

Overall a really solid effort! I look forward to seeing how it develops in the future.

(+2)

Thanks Trihan. I'm glad that you liked it. You know what they say, great minds think alike ;)

Yeah, I'm planning on having an extra section somewhere in between class and the evening section and some/one sidequests. I'll be giving those as well as main quest progress an icon above their heads, so that should fix the Minnie issue. It just felt a little odd to add it now, since that would be the only time it was used in this demo.

I'll fix the Purr skill, so it doesn't completely heal them.


"Lucretia's walking graphic hair colour doesn't match her faceset."

Do you know how much time I spend working on having the other students facesets match their hair colour to then just completely forgot I needed to do this to my MC as well? xD I can't decide what colourway looks nicer though.

Thank you for playing again :D