That's some heavy title screen music, very metal. Nice animations and I like how you zoom into a digitized google page, this game is cute. The battle system is really good and the whole getting trapped in a cursed computer thing is very clever. I love this take on "Touch the Stars", very different and interesting.
The music isn't bad but it gets repetitive fast and it's a little too intense at times. One person can only sustain sooo much double bass. :) The battles take way too long and at some point you just have to turn off the sound because it's so overwhelming.
There's an interesting progression system that grants permanent stat points upon winning in combat, but no actual level system. This is still a progression system and I like it.
Provoke should last for more than one round so that you can use the follow-up skill, counter. Otherwise, how it is now, counter is a useless waste of AP.
I like the ability to use your skills with AP or Stars, it's a pretty cool idea.
The game is actually very short, but the battles are incredible long and time consuming. It feels very padded and this is a big issue I have with this game.
This game gets a lot right, but the artificial padding and making the battles soo long for no good reason really hurt the score.
Good job with a unique battle system, I hope the numbers are balanced in the next version of it.