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(3 edits)

LEVEL 3 HAS BEEN DEFEATED


Objet d'art: love, particularly the rocket powered dumpster-magnet taxi model and the hand drawn particle effects and UI.

Trash: excellent, dumpster, mix of at least four different art styles, sfx, UI. great work.

Enjoyment - 4 out of 5 stars. Having beaten the game, i have earned the right to ask for more damping on the magnet--a coefficient of restitution less than 1.00 when the magnet hits brick e.g.--and chain dampening too. eg. in this video from 2:44 to 3:20+ you'll see the magnet bouncing from the gears for almost a minute afterwards. Feels a _bit_ too chaotic.

Understood fine-tuning rigid bodies is impossible with infinite time let alone in the time frame of a game jam. Supremely well executed project, I woke up wanting to play--and beat--this game.  That's not common for jam entries.

I love universal paperclips, despised QWOP, but really like this.

Much appreciated my guy.  As for the dampening thing, we're not entirely sure what went wrong there. Physics janked out a bit towards the end and we were only able to patch it up so much. I think I speak for the rest of the team when I say we're glad you had a good time with our game.