Thanks for playing, I'll be sure to get to your game as soon as I can!
- I can see how the relationship could be seen as undercooked, obviously as the writer I have more attachment. Maju's character archetype is the tsundere, most commonly known in anime. I can understand this is either a hit or a miss, especially for those who might not consume content with those types of characters.
- I didn't plan on the villain to be a huge twist, I wanted maybe just a slight bit of misdirection but also leaving it perfectly clear from the start as well with observation skills of the player (EX; one of the items found in the forest). As I personally didn't think the it needed to be a great twist at all as my hopes were the lead up to the fights felt nice.
- Yes I'll work on rebalancing the fights! I wanted to keep small numbers but than can be difficult so I have a lot to learn.
- So the knife attack has a larger variable such as being (9 lowest, 15 the highest) while the punch was 25 or so minimum. But I'll rebalance it more so that the player can recognize the knife is cheaper but has the possibility of doing more damage.
- Pure attacks build BURST. I didn't want players spamming attacks like I see in a lot of RPG maker games.
They'll be cameos in my next game Phantom Punk Demo coming out in the next few months. Everything I learn here will be used to improve that one! Thanks for the valuable feedback!