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Very cool style of game that's part visual novel part RPG. Really loved the backgrounds which made it feel like there was more than one map. The characters were all well-done, though I thought the central relationship was a little underdone. The tone switches back and forth from "I hate you" to "I secretly like you" so much and so quickly it felt like whiplash. And the villain was pretty obvious. Overall, though, I really enjoyed this game. The music was great and the battles were fairly strategic and really made you work for a victory. I will say they felt a bit too long at times, and some of the abilities weren't balanced too well. Pure attacks do nothing. The one attack that does two hits does more than the firey attack or whatever it's called that's supposed to be one strong attack, yet it's 2 points less than the "stronger" attack. The last battle was the most fun, and certainly the most innovative. Would love to see the rest of these characters adventure.

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Thanks for playing, I'll be sure to get to your game as soon as I can! 

- I can see how the relationship could be seen as undercooked, obviously as the writer I have more attachment. Maju's character archetype is the tsundere, most commonly known in anime. I can understand this is either a hit or a miss, especially for those who might not consume content with those types of characters. 

- I didn't plan on the villain to be a huge twist, I wanted maybe just a slight bit of misdirection but also leaving it perfectly clear from the start as well with observation skills of the player (EX; one of the items found in the forest). As I personally didn't think the it needed to be a great twist at all as my hopes were the lead up to the fights felt nice.

- Yes I'll work on rebalancing the fights! I wanted to keep small numbers but than can be difficult so I have a lot to learn. 

- So the knife attack has a larger variable such as being (9 lowest, 15 the highest) while the punch was 25 or so minimum. But I'll rebalance it more so that the player can recognize the knife is cheaper but has the possibility of doing more damage. 

- Pure attacks build BURST. I didn't want players spamming attacks like I see in a lot of RPG maker games. 

They'll be cameos in my next game Phantom Punk Demo coming out in the next few months. Everything I learn here will be used to improve that one! Thanks for the valuable feedback!