I like the concept, but some sections are too difficult for my liking
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Thank you for your feedback! Which section did you find difficult, for example? I thought the hardest part of the game was figuring out what to do, not how to do it. But the developer knows how to beat their own stages, so if I failed to communicate how you could beat the stages, then I can see it being too difficult.
Apparently I didn't get it right once again. I'd made a platformer for a previous game jam and there I left basically no room to even try the abilites. Here, I just left too little room for trial and error. The only room I inteded to leave was the first two spike pit clears, as they should demand nothing but a bit of momentum and the dash, but I should've left more. Next time I'll try to introduce new abilities slower. Thank you so much for your feedback!