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Text is awful to read at the beginning. Controls are quite clunky to change between swords. Barely fits the theme as I don't feel like someone giving the hero weapons, but I just feel like I'm playing as the hero myself. 

Those are really valid critics, we will keep those in mind. Since this is our first jam using Unity we really struggled to get it done.
We wanted to give more features that would reinforce the idea that you are assisting the Hero, but then again, time is key.
Thank you for the feedback.