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Very good composition work despite some small graphic layer bugs (many of which have already been explained by other players). It would have been interesting to add some narrative elements in the many objects placed here and there in the corridors (books, symbols, etc.), to know more about the context of the game and the world (what is this school, where is it, what are the "factions", etc.) But the interactions with the NPCs are numerous and sometimes funny, so it makes up for it in a way. I also find that it lacks a bit of action, because finally everything is concentrated in the same place and all in a row (puzzles, fights). Integrating them gradually could have given another rhythm to the storytelling. But it's only the first chapter, and for me it achieves its goal: to launch the story so that you want more.

In any case, a game to keep an eye on to discover what would be next.

Thank you for playing. I'm glad it got you interested in the continuation.

The updated chapter 1 will definitely have interactable objects. I'm not 100% sure if there's much I can add to spread the gameplay a bit more in this chapter, but going forward the other chapters will definitely have it all more spread out. 

Thanks again!