Fair point!
We really wanted to focus on the story for this game, but I do feel we neglected the gameplay a bit too much. My personal goal for this game jam was to learn how to implement dialogue in a game (I’ve previously used shortcuts, like ren’py or animation players) and I feel happy that I’ve accomplished that!
I personally love dialogue heavy games - but I understand they’re not for everyone! And you’re right, development time was spent more on dialogue than on gameplay.