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Thank you! I appreciate the extensive feedback and for playing the game. I will do my best to look over these, especially reworking the lighting and actual combat. At first, I only wanted a no-fighting back type of a hard horror game, but I changed my mind and added little combat flexibility (All in-RPG battle mobs had to be killed using the item CFlashlight) which is definitely unfair for the player. I will definitely tone down the ghosts and rework how they encounter the player. Of course, some bugs are to be found and I intend to crush them

Again, thank you for taking the time to give strong feedback. This game was the best I could do in under a month independently, and I'm proud to do more to improve on it.