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(+1)

I like the concept and the look and feel, it reminds me of those old DOS games on early game develop stages. 

It's a little hard to understand how it works and looks like the economy works randomly and it make it hard to beat, because there is no way to know how the market will fluctuate, also wolves are on later stages unbeatables because you don't have more than 12 stones.

Thank you for your feedback! 

How much stuff you can put in your wagon is based on the weight of the item, so you can actually take up to 20 rocks if you don't have anything else in it. But you can use anything you have as a weapon. I recommend using food for small packs!

(+1)

I noticed that detail about the weight, the point is the rocks are heavier than anything and food is very expensive to throw at hungry wolves. I'm looking you are going further and keep developing! That's pretty cool i think this game has a lot of potential.

Thanks! Yeah weight and prices will take some playtesting to get the balance right. This jam proto gives me a good idea how to start tweaking them.