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So I really liked the art and sound design, impressive work on that. Even if you were using assets they were placed really well within the game. The gameplay is well-executed as well. Reminded me a lot of Don't Starve, which is a pretty great achievement for being a one-person crew in 72 hours. My only suggestion for improvement would be to add a full screen function because I kept finding myself clicking on the search bar/windows explorer when trying to aim the scythe where I wanted it to go. I got 14 coins but unfortunately that little frustration got in the way of me wanting to keep going.

Hey thanks for playing! I'm really glad you liked the art and sound, yes, all made within the jam period (actually was only the last day, I decided last minute to enter). 

I love the vibe of don't starve so I'm flattered that I was able to capture the same cold outdoors energy that don't starve has so well. 

I'm really disappointed to hear about the full screen issue! The game actually functions perfectly in full screen (I used it during testing), I just expected there to be a button but I guess there isn't. I assume I'd have to do that myself. 

You can use "ctrl" and "plus" (or command and plus if you're on mac) to zoom the webpage in, but unfortunately it's not telling the game so it gets a little blurry. But it does mean you have a bigger canvas to click on.

Other than adding fullscreen, do you have any suggestions?