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(+1)

I thought the art and music were perfect for the game, and I really liked the cutscene at the beginning. I also liked the crafting system, but though the description of the medium star said it could be crushed, but I couldn't actually do it in the crafting menu. The monster adoption system was cool too, but I wasn't sure if I could adopt more than one of the same monster, and sometimes "Agitate" didn't seem to increase a monster's interest so I ended up with only two followers. But I thought it was fun how each monster gave you a different ability on the map (in addition to their battle skills).

By the way, when Skeyedar uses Glare skill, the description comes up as "Kidundefined is..." and "Crawkundefined is...". Also for the Quick jab skill, there's a typo for "Guaranteed". I would suggest either adding diagonal movement or changing the way the trees are mapped because some of the forests were a little difficult to navigate. Oh, and I crafted the better weapon but it did only 1 damage to the boss each time which was disappointing - not sure if that was intentional?

Overall, I thought this game felt very nice stylistically and had some interesting mechanics. As mentioned by others, a more fleshed-out storyline would be a nice improvement if you decide to work on it more. :)

Thanks for checking it out!
I will take note of the issues you've found and address them as soon as I start development again. As for the interest system, I failed to mention your monsters' "attack" and "defend" abilities also affect the meter. So if you used "attack" but your monster used "defend" they would cancel each other and not change the meter. I will make sure to explain this or change those mechanics in the future.

Your feedback will be very helpful, so thank you for that. I hope I can improve Monster and make a more polished experience. :)