Liquid Lander! What can I say? It’s a good metroidvania, where you can find powers and expand the possibilities when exploring the world. The only problem of the game is I don’t know what this powers means until I try through mashing and experimenting with commands and the commands itself are cryptic because they are so distant, even if I play the recommended ones. I would fix them making them more closer and making maybe a room where you need to leave while using the power like on Metroid. You did when you need to fight a monster and get the Double Jump, but if you manage to jump over the monster, get the powerup and die, you don’t know anyway how to leave the room. I would make the cannon green too, so you know you can shoot, I thought to got the shooting powerup and didn’t knew I already have that, also you can go in a room at the beginning by shooting to get a coin (don’t know what they means for now), but you go forward by falling without know you can shoot. So I would think of this and maybe think better checkpoints, but they are not the thing to fix now, it’s only this little game design flaws I described before. I am critic because I like your game and I played it for a while, so I managed to know all of this. I say you really do a good job, let me know if you will make a sequel or will change a bit the game after the jam :)