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thanks, the hair was a part i focused first. My initial plan was to add a triangle for the nose and  2 semi circles for the ears, but i hit the limit on one shoe, soo i used some tricks to get more space for another shoe (also this is the third head model, the other two were almost the same but this third one used less memory for some reason)

(+1)

even little things like the coordinate of a vertex being single digits or double digits can make a difference.

also if you set a face of a mesh to any of the flagged options (no tex, no shading, dobule-sided, etc) it adds info to the txt.  A brand new mesh won't have that info and would be "lighter" on the memory.