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Yeah, the mop system certainly has its flaws. I wanted to try a smash-bros style system, but I think having a neutral move that can't attack makes it less intuitive. Had I had more time to code, I would've coded more different attacks for the different directions. It's also tough thematically, because the game is sort of about how violence is bad, and it's a combat platformer...

Yeah I absolutely overused the text effects. It was just too much fun to use. Will definitely be more intentional with its usage in future games.

As for the theme - the ending sort of does walk back the theme, but I felt like it still worked. We sort of interpreted the theme as: "you are not recognized as the hero", which is definitely a less direct interpretation of it.


Thank you for the review!