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(1 edit)

I see, I'm not really an expert but what it usually work for me is changing the sprite properties from "bilinear" to "point", changing the max size to default, and/or trying different numbers within the "pixels per unit" section, other than that I couldn't tell what the issue is, if none of that works try using this alternative sprite sheet for the "full auto" mode, is a little more simple, I read somewhere that some times the size of the image may influence some things in unity but I'm not completely sure.

i dont know why, but that fix the problem, thank you so much for you help! when i finish my proyect i will donate you!

Awesome, I'm glad I could be of help 😁