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Hi human!! As always, nice and detailed feedback. I  agree that on a jam, random encounters might not be the best but since it is  the main´s game prologue, we didnt want to have people confused with a total different battle encounter system.
But enemies lurking near treasure sounds an idea we could steal from you he he.  


We also agree on your second point, regarding action sequencing needing  some oompgh! We ran out of time so some details,  were not implemented, one of them was polishing the action sequencing. Teotl´s basic attack doesn't even have a sound ha. But yeah, that will be fixed on the future.

About the weak and strong impact, yes, in 99% of the games, when you sea the word WEAK, you assume the enemy was weak to the attack, in this case, it was in reverse, so weak, meant the impact was weak and did less damage. This will be fixed in the future were the color of the pop ups will change and no confusing word will pop.


Thanks again friend!!