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(2 edits) (+1)

Thanks for giving the game a try. :D I'm definitely seeing how the lack of a clear goal and lack of direction is negatively affecting the experience of the game.  The quiz mechanic has also been really problematic during the first few beta tests, I will probably change how that works entirely. I'm with you 100% on making better mechanics adding more complexity and clearer tutorials. To be honest, I mostly just wanted people to experience the character's weekend events. Perhaps I should try to do a better job at directing the players towards that.

The homeroom dialogue something planned to vary everyday, unfortunately I wasn't able to add all that dialogue in time before the deadline and I was stuck with the Day 1 dialogue repeating over and over, so that was basically what you were seeing.
Although, after you pointed it out, the thought of Rigel tripping over the principal every single day is fricking hilarious XD
I absolutely loved your commentary near the end though. On my end, there's definitely a lot to learn from tragic tales of Mr. Sensei XD.

Super appreciated the feedback, Thank you Beregon :)