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Kill Joint is literally a command to the creature. If X touches Y, then stop moving. It is something that activates only under specific circumstances. Adding a bone to stop two joints from rotating is simply the body you create.

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Hmm... I don't entirely agree, but I do see your point. Still, I think it would provide some interesting options for creatures.

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Yeah, you dont know how many times my creature fell on its ass and thne that was the only thing it ever did no matter how many generations I wait

instead of kill the brain why not do something to discourage the AI from making those join to touch the ground?

like a secondary objective?

weaken the bone ? up to destroying it if it get hit too many time?