Thanks for playing! It's always best to really hook people on your game with visuals then provide fun core mechanics and gameplay loop ideally ;)
If the game does become a medium or long term project, we really need to step up the models and animations and aim for a consistent art style here. Initially, we were super ambitious with weapons (5 types, 3+ per type), but I think it's better to refocus on the design and incentive to use each weapon.
Multiplayer would be fun.