Thank you, this is excellent feedback and glad you enjoyed the experience! Quick question, when you say "allowing enemies to be easily avoided", do you mean it's too easy to avoid their attacks? Or it's too easy to avoid the encounters altogether?
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I mean the encounter altogether. I was able to jump past them with very little problem at some point where there were several enemies. I just thought it would be easier to jump past and succeeded with that. How to stop something like that I think having recovery frames for landing and not able to quickly change direction in air. I'm not 100% on what you want for the game however. Roguelites tend to be on the quicker side of things for less frustrating runs.
Ah I see, yes that makes a lot of sense, thanks for clarifying! I did wonder if I should "force" some combat encounters in the demo (e.g. not letting the player proceed until they defeat the zombies), but I didn't really have time to implement it and it probably doesn't reflect what the final gameplay will be like. I definitely agree with your point though - recovery frames sound like a potentially good solution, and I also want to add some "incentives" for players to get into combat instead of just bypassing it.
Thanks again for the feedback!