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(1 edit)

:) Had a lot of fun ! I love the neon graphics and arcade feeling of it and some mobs are interesting (the teleporting ones and the grey runners). I kind of think that the low-fi "rough" geometric shapes can be more endorsed as the main aesthetic (why not simplify the player too and may help to get more time on concentrate on pure aracade idk) but this opinion may concern only me. Beeing on azerty I regret a little not having a switch to azerty mode specially for the level 2 which is quite challenging (still fun imo) X). Definitly will replay it and want to see more content and levels etc. Btw work flawless on my arch linux I suggest you to add a readme file with ```to run the game on linux `$chmod +x neon-critters-linux.x86_64` then `$./neon-critters-linux.x86_64` ```

(+1)

Thanks a bunch for playing! Yea we're figuring out what we can redesign the player model as. We likely will go with a more simple model that's closer to a primitive shape. The other dev and myself are programmers and have limited knowledge of how to draw, use blender, and animate. So, we're certainly going to tame our imaginations for what we want to do. I'll add the install instructions for linux too, thanks.