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(+1)

Nice and interesting game. I like the concept and the mechanics, but there is a complaint: Controls are unclear in game, i had to look twice on the page to attack, after that it was just matter of time to die, i've read your intentions was to make this an arcade style where the main goal is to get the bigger score so it works like that, but i think there should be some walls to help you react to the enemies. Graphics don't work well togheter, same style could give this game a great boost. Also the UI is glitched for me.
Keep on the good work!

Thanks for playing and feedback!

Controls being unclear is a sideeffect of game having many mechanisc (moving, attacking, spells and upgrade system). I am planing on improving this by adding a pause button which in addition of letting you plause the game will display all the controlls.

Where it comes to helping players react to enemies, I figured that since they always come from the same spots, are easly distinguishable and have predictable attack patterns it won't really be a problem. I might try to fix this by adding them a half second down time after spawning, but I think it might make the game too easy. I don't want to add more walls to the map, since it may broke some of the spells as they currently work. 

The UI and map were made by Rudydzik and characters were made by Alternative.Paper. They clearly had different visions of how the game should look like and weren't communicating that much. On top of that it was their first experience with pixel are so they wanted to experiment and I didn't wanted to discourage it.

The UI works only under 1920x1080. I didn't knew how to scale it properly, so I made it work under what I thought to be the most popular resolution. I do plan to return to it, but I clearly need to educate myself on how Unity scales UI.

(+1)

I'm pretty sure your team can find a particular style that suits for both of them, the game is easy on the first stages but then enemies start comming from everyplace and it turns a pandemonium LOL. I hope you find a way to reorder the UI accordly to screen size.

I don't use Unity, but i think there should be a way to implement something like relative coordinates calculating screen size and tile the UI anchoring the elements relative to those calculations. These calculations are not so hard to set i hope you find a way to do this. Also i think you can set a small letter related to it's actions in the UI, i.e. setting 1 for the first skill and so on.
Good luck!