Nice pixel art and level design, and to top it off a suiting and well done music. The controlls feel kinda clunky, but this can be fixed by applying a slippery physics material to the tilemap. I think channel Brakeys on Youtube covered this in his 2D movement video, so you could check this out if you want to make it as responsive as you can. Other than that a very good game, good job!
PPGamerPL
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Thanks for playing and feedback!
Controls being unclear is a sideeffect of game having many mechanisc (moving, attacking, spells and upgrade system). I am planing on improving this by adding a pause button which in addition of letting you plause the game will display all the controlls.
Where it comes to helping players react to enemies, I figured that since they always come from the same spots, are easly distinguishable and have predictable attack patterns it won't really be a problem. I might try to fix this by adding them a half second down time after spawning, but I think it might make the game too easy. I don't want to add more walls to the map, since it may broke some of the spells as they currently work.
The UI and map were made by Rudydzik and characters were made by Alternative.Paper. They clearly had different visions of how the game should look like and weren't communicating that much. On top of that it was their first experience with pixel are so they wanted to experiment and I didn't wanted to discourage it.
The UI works only under 1920x1080. I didn't knew how to scale it properly, so I made it work under what I thought to be the most popular resolution. I do plan to return to it, but I clearly need to educate myself on how Unity scales UI.
I really enjoyed this zelda-like advenure! The art is cute and the game doesn't stop suprising you with new things. The only thing I can complain about is the dodge mechanic - it seems useless, doesn't even meke you invinvible. You can just spam space and kill most enemies, so what is even point of it? But overall I liked it, well done!
Beautiful are and nice music. I have some critique for the gameplay tho. First off the abilities being almost compltely random is a bad idea in my opinion. On my first playthrough I lost all my AP quite quickly and wasn't able to do much. Also adding a small sound clue when your turn starts would have been nice. At first I didn't realize that the text in the middle signals when you can attack and was kinda confused. Still really nice work!
Cool game that needs a little bit of tweaking and polish to make is really good. I am talking about little technical chiccups, like mages spawning is such a way that their projectiles get stuck in the wall or enemies "charging" at you while not moving at all. You should also add a sound or other type of feedback when you are being hit or hit someone.
As always, thanks for leaving a comment!
We made a huge deal of making our game as balanced as it can while retaning the hecticness, so I am happy it worked for you. We needed to cut many ideas, like, for example, that enemies were able to level up at one point of development, but no matter how we balamced it either the mages or swordsmen ended up too strong at some point.
I am right now working on update that will add suggestions from this comment section, so let me add damage feedback to the list.
And for the art, I am also happy it turned out readable for you. Our artists are open to suggestions and critique and would be glad if you could elaborate on how they can improve!
Thanks for sharing your opinion!
I am aware that stat system might be unintuitive for new players, but at the same time understanding it was designed to be a big part of learning how to play, so I don't really know how I could improve it.
I am also pretty sure that our artists will appreciate your advice! It was first experience with pixel art for both of them, so it was expected that not everything will look the best it could.
I liked the pixel art and I think the music suits it very well, also dialogue is well written. With that being said, I don't get what the point of the game is. After dialogue I spawn in th room with the shotgun, I can move and shoot, but nothing else happens, there is no enemies or objects, just a door that if I touch it shows the end screen. I don't know if this is some kind of bug or if I am doing something wrong.