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(1 edit)

This game was meant to be a puzzle tile-based platformer so the jumps cover tile-based distances. You can interact with signs  so that you have some tutorials: you've to press ENTER like you interact with NPCs :)

For this reason I think you've not understood the acorns mechanics, which allow you to jump higher if three of them are collected.

Otherwise I know the controls are a bit cumbersome, I'm working on making everything more fluid but the game will remain a tile-based puzzle,  so the jumps will remain as before.

For the quit button in options: in the title screen if you click it you can exit the game while during a gameplay session you can return to the title screen. There is a bug in the HTML5 version about the options menu, I'll fix in the next update =)


You can interact with npcs with the action button, but it doesn't work with signs unless the signs can only use the enter button while npcs can use either. It wasn't really made all that clear on the controls from what I played.