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Wow.   ok,  ...3 ...2... 1...

How bad "bad enough to start over"  ?  (cheating makes game a *LOT* easier,    but the more u cheat the less stuff matters;       Cheat most likely to use is "teleport"---doesn't change anything significant except waiting time. )  Learning to *AVOID* Quests that don't pay any $$  gold   (should be removed or changed)    Everything's *WAY* way way too tight 1st 28 days. 

"you can go all min/max on MC and first slave."----sorry didn't follow you here?  Please explain  Thanks.

Mentioned problem w Female MC on "Demoness" post  (hey u on both--thanks :-)      

"Social factor"----u mean,  *CHARM*, right?    Figured that one out! :-)  (been doing MC with:   Charm-5; Either hi Physics or hi wit)  -->>  Help w *LOYALTY* on dates too!   (1 of best  things)
Just started new 1 recently w DE  (Dark Elf)  MC  (MALE)  + DE Peon (helps w smith/Tailor) Really gotta like the Druid's "Overgrowth"! 

"Lifepower" is interesting.  1 problem w early fights is healing   (esp from Hi dam)  takes good skills or lots good healing items  (cost gold)   + of course Severe dam = lower productivity.   (they need 2 recover  :-)     Unless sex factor hi   (usually keep mine low---Need hi Charm & points elsewhere)  takes *LONG* time to do more than 1st worker.    (speaking of which,  usually make most of 1st 5 "workers"  into *WORKERS*  (class)    Those upgrades you mention cost resources, & Greedy Bank want gold,  (fighting pays very little,   possible a lot more  [depends on *LUCK* & if you have Thief + engineer!]---even w thief have yet to get into armory,  & sometimes fail 2 pick locks  (so loose anything inside :-(  ]  

--->>  Generally tend to have BAD LUCK   (which also means more locks fail/loot lost) 

Daisy's a *BIG*  ?   
Ya she's cute 2 look at,    but PTP   (Practicality Take Precedence)  -- she has poor stats,   isn't good worker, or good mage,  &  *UPGRADES*  cost  GOLD & Resources not avail early on!      (1 fail b4 I think was trying to upgrade stats----NO,  NOT "FREE"  as some have said)
In most recent attempt,  only getting her *AFTER* 1st upgrade  (rooms)  so,  *NOT* early on & NOT in 1st 5; 

BTW,    interesting thing----*EVEN*  w  "Harlot" class,    Fishing pays better than being a hooker!  
What do u do with Daisy?   (1st 14 days)        If u have team of 6,    {*ALL* w weapons!]  she could be one,    but WAY too weak to be one of 2----or even 3. 

Oh,  FYI,  tried it enough that  making 1k (D14) isn't hard.        Hard part is *WHAT*  to spent it on  [Do u buy Worker's outfit's for EVERY worker?  (@ 300 each,  5=1500!)    VERY unlikely have enough to pays bank *AND*:     Buy weapons   (mages can B fun but staff's R EXPENSIVE!) Tools, etc   Mostly luck/roll of die,  but so far thinking:   need TOOLS 1st  (WO helps as much as 25% tool) and weapons 2nd----I prefer to MAKE own weapons----saves gold but takes longer---& means staff's are not avail for long time.    (tailor upgrade)    --->>>>   Note that   1k gold doesn't go very far  (1 staff can cost more than that!)  

Goblins can B tough w/o decent weapons  (+ to hit)   hi Evasion

SPEAKING OF WEAPONS:    (esp since GOLD major issue)    What's advantage of "sword"  over  Dagger?     (need fighter for sword,  but *ANYBODY* can use daggers,  & they can have  "+ to hit"   (or armor pen) 
Swords also use more materials (figured it out:   Swords/bows/staffs all use 5-3 materials;  Daggers use only  3-2   (which makes them *CHEAPER* to both buy & make!)   [Forge 1st upgrade   (not sure how "forge tools"  could be possible 1st w/o cheating!  Even w teleport,  *VERY* slow to mine!!!)  -----allows TOOLS   (cheaper 2 make than buy---EXCEPT FISHING)   *BUT* not *BOWS*  or STAFFs.  ]   

Fighting:     Some have talked about "soloing"  but I don't see how this is possible early on.   (1st 21 days?)     So,  teams of:  5?  6?  [ASSUME   only 1 staff;    Working on UPGRADEs,   so try to avoid selling material   (good example is CURRENT route,  2 DEs  {1 staff lol} Forge lvl 2, Rms lvl2; 8 char---have found pays to leave AT LEAST 1 room EMPTY----otherwise,  anyone you rescue gets lost or dies  :-(    )  Current route has  *ONE*  extra weapon  (club,  so not good against Goblins)  ]
Does everyone on team need weapons?!?     (tried----seem to depend on enemies & #   ---generally YES against goblins or 2 clear Dungeon.

Speaking of averaging,   to get 500 pts,  w only 3 quests   (1/wk!)  [D1/14/21] you need:  167 quest pts  PER QUEST, & even w max Charm,   most don't pay nearly enough.     (so issues isn't just enough Gold,  but also how to get 500 pts BEFORE day 28)
any way get more quests?    (if you discount Servants, often miss 1  [fighters--Dun Clear/mages----hard to get items-need Alchemy to produce] but also often only come *CLOSE* on others!   [Eg,   4xx/500 pts;  ]  
(have had this happen several times)

"Put off starting the civil arc until at least day 27."----lol  Never been a problem;     IF  by some luck manage 2 get enough points  (happened once???)    Main goal to me  [get to "ADVANCED" mode]  is to:    1)  FREEZE Greedy Bank clock   so you don't have to pay them 3,000   (& go broke in the process!)     VERY EASY get wiped out &  loose most/all saved material just to pay them off  [& *NOT FUN!*]  
-->>   One more reason:     $$$/Gold seem 2 come *BEFORE* anything else   (unless you know a way 2 get more quest pts?)

1 Possible:    (*AVOID*  fighting   [unless quest]  weapons/armor  cost way 2 much---UNTILL  have 3k Gold banked & *SAVED* for Greedy Bank;

"Don't increase the number of slaves too quickly. You'll need to build them rooms and keep them Loyal(or Submissive)."----(part of "Upgrades" issue)  
"Fishing Trial"   (see post in Wiki)  *POSSIBLE*  do w 5 char---NO UPGRADES-----but not recommended.      (Daisy probably bad idea too!   lol)
Obed/loyal doable w 5  (or less)   inc # = greater difficulty  
-->>   BUT TO DO QUESTS  + make  RESOURCES /GOLD,  you really need more than 5    (if someone has alternate would love 2 hear it)    [current test has 10 rooms@ D 14] 

CW arc----EXACTLY when does this happen?!?  
Since we're on subject,  as stated goal is to STOP BANK CLOCK    (so nobody coming D28 & demanding 3k Gold!)  ----*BUT*---Milford closing early on is bad idea too.    
Esp as is often happens,  you're very low or wiped out on resources   (Milford good source:   Grain/WOOD, IRON----& usually closest good source to home. [Inc Travel affects Obed etc] )
OH,  even had 1 time where got stuck in ERROR loop:   Had people still working @ Milford when it closed.   They kept getting "reset" & were unable to continue.   (Reset:   Set to "Rest" state & send back home like end of fighting quest)    [now Im doing LOTS of saves!  LOL]
Im thinking:    *AFTER* you get Fred's 500 gold  (hey you need that! lol) but before you talk to anyone else.

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Thanks again 4 your help!  :-)   Major health problems  + other problems (& NO HELP)  *REALLY need anything that help''s deal w STRESS    [like Strive2 Conquer]  keeps me from going *POSTAL*  =0  =/