Nice and simple with really good presentation.
PROS:
- Pixel art is nice and clean throughout and even though there's only one frame for the chest movement "animation" it reads really well and serves its purpose nicely.
- I like the slow introduction of more complex mechanics and even the first level of "just move to the right to start the game" gives you an idea of how responsive the movement is and what the game overall will feel like.
- Thank you for not over-punishing players if they get caught and allowing them to stay on the current level they just failed rather than throwing them all the way back to the beginning. =)
CRITIQUE:
- Some of the levels were a bit hard to read as soon as you dropped in and it felt bad to get caught because the hero was already too far past a trap or wall by the time I figured out what I needed to do. A 3-5 second countdown timer on level load to just buy players a couple more seconds before everything starts moving would greatly improve on quality of life there.
- One or two of the levels depended on a monster to kill the hero and ended in a dead end after that monster. It looks like it's possible for the hero to actually path past their patrol without getting tagged if you get unlucky so I'd recommend always building in loops for the player to loop back every time the monster is the intended solution. That way if the hero manages to sneak past the monster the player has an out other than just getting caught and restarting.
- The audio obviously wasn't the focus, but some of the sound effects were a bit choppy and broken up (hero killed audio stands out as an example).