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Thanks for playing and the feedback, Human! I'm glad you liked the writing and story.

Hmm, I've never played on Instant text. I'll check it out and see if I can replicate the issue with that scene. 

Regarding, the tile are you sure you rotated it 360 degrees? There's one tile that looks like it's correct, but isn't. (I always forgot that one when I was testing.) It's the tile on the second row, second column (starting from the top). If it wasn't that one giving you issues, do you happen to remember which one? 

Haha, yeah. I realize I could have renamed it Magic Punch, but I want her to be a kicker. I was planning on changing her SV battler to accommadate that actually, but is there a way with Action Sequences instead? I'm not familiar with them and since a normal battle was a last minute desiscion I didn't have much time to check out all AS could do. (To be honest, this is the first time I ever even used the battle system ^^;)

(+1)

I swear I rotated a tile 4 more times and it "clicked," but maybe I'm just a goof. As far as AS for a kick, I don't know what that character sheet looks like, but you could do something silly like having the battler jump onto the target and kind of flip off. That would be kind of kick like. Or if there are any frames that look kick-y, it's super easy to select those for motions. Let me know in the server if you ever want to get fancy with attacks!