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Wow! Thanks for the detailed review! 

  • You are correct we designed the game with mobile in mind first but figured for the jam we could provide a playable version in the web and for download (godot makes this super easy!).
  •  I think you're right the difficulty between getting some and none of the stars usually isn't too different its something I struggled to balance the whole time I was designing levels. Creating levels was easily the hardest part of creating the game as I am pretty novice when it comes to game and level design (my specialty is programming and my partners specialty is art work).
  •  There are definitely a few levels I want to remove or redesign because they are too similar to others or just flat out not fun.
  •  Interesting note about the physics I am not sure how I would change it. Perhaps it doesn't make sense logically but for game feel I think it works.  The project is quite far along for us to change the way the character moves as it would require redesigning levels which is a lot of work!
  • The music and sounds are all temporary at the moment and will be replaced in future updates
  • Those who I have played it on mobile say it is indeed more fun and somehow less frustrating on mobile! So its interesting that you get that from just playing the web version!


  • Can I ask if you played with a trackpad, since you said you were on a laptop, or a mouse?
  •  How many levels did you get to see? Trying to see where people fall off (one of the goals of adding achievements is so I can tell how far along someone makes it through the game via google play on android / game center on ios)
  • Lastly, how did you enjoy the aesthetics and the theming of the game? Does most of the game feel cohesive and apart of one central theme? (There are still quite a few placeholder art in place such as the title screen and the options menu so ignore those)

Again thanks for the detailed feedback! I am glad you liked our main mechanic!

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