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A jam submission

Shoot'em & Scoot'emView game page

A space western puzzle platformer -- rescue your trusty steed!
Submitted by RcubDev (@rcubdev), NotedNuance (@notednuance) — 2 hours, 25 minutes before the deadline
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Shoot'em & Scoot'em's itch.io page

Results

CriteriaRankScore*Raw Score
Progress#24.3334.333
Fun#54.1114.111
Overall#54.1304.130
Innovation#64.3334.333
Polish#84.1114.111
Audio#153.8893.889
Graphics#164.0004.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Changes made to your project since the start of the jam
-Added asteroid field environment
-Added over 20 levels
-Added dust particles on the sherrifs feet
-Added moving platforms
-Added several functions to level editor (hidden from demo) such as auto tiling layers
-Changed first area environment assets
-Fixed many different bugs
-Added shocking animation
-Redecorated and reorganized (by difficulty) nearly all levels
-Added infinity bullet proof of concept
-Added portals
-Added level complete animation
-Revamped most UI sprites to be in theme with the rest of the game
-Added achievements
-Added hats for Sherriff

--- UNFINISHED/CUT BUT STILL WORKED ON DURING JAM-----------
-Proof of concept for bullets that could bounce off certain tiles
-Start of title screen (concept art + starting to design did not make it into final cut of the jam entry)

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Comments

HostSubmitted

very well-designed game! easy to understand mechanics with a lot of interesting levels to keep me invested. There's always this "gah so close!" moment which is also a plus!

Submitted

Great concept! The game looks really polished and it sounds like you did a ton of great work during the jam. The overall game loop game me some serious Cut the Rope vibes which I think works really well for a mobile game and keeps you playing. Keep up the great work!

Submitted (3 edits)

I enjoyed playing a lot ! the base mechanical concept is truly great. Lot of good ideas in general x). I guess the level aesthetic/harmony and visual/music variety (don't know how to say it) could be better but the base pixel art is enjoyable and efficient. Liked it a lot :)

Submitted

Really well done! I played the Web version on Windows with a mouse and keyboard. I don't think that I would have any critical feedback if I had played on a phone, but I'm going to give my feedback for the version I played, so use it however you see fit :-)

  • The audio hitches when loading a new level. This might just be a web thing, but it happened consistently.
  • I often found myself unable to move the mouse fast/accurate enough. This feels like a puzzle game, but I didn't get too far before I was limited by my dexterity. If there was a slow-motion option, or even an accessibility feature to slow down the game, it would go a long way.
  • The menu and settings were quite appreciated, I ended up turning the music down after a while. Most jam games don't have that option
  • The art was nice, and quite consistent!
  • The level counter in the corner feels bland compared to the polish that the rest of the menu overlay received. I wouldn't notice if the rest of the menu art wasn't so well done, but a sprite behind the number might make it feel less like a debugging feature.
Submitted

This was an incredibly addictive game, I really loved it despite some of the levels being infuriatingly difficult (I'm looking at you, level 34...) :D 

I noticed a bit of an issue with the level numbering starting around level 42, but I think others have already pointed that out. If you're interested, I played the entire game though on stream (though I didn't get 3 stars on all levels) - it starts around 2 hours 30 mins in: https://www.twitch.tv/videos/1102780828

Developer (1 edit) (+1)

Hi! Thanks for playing it through and thanks for all the kind words! I watched your entire stream and have a bunch of things that I've noted to fix or alter! 

Level 34 is easily the most difficult level  (I think 29 is the second most difficult) and I actually meant to remove it for the jam but forgot ! The time you beat level 34 was actually a bug! But I was a little relieved to see it happen as I was afraid you'd give up on the rest of the game and  I wanted to see your reaction to the portal mechanic as its kind of a new addition to the game! It was super super fun to watch you play! Also something I think most have missed is that the achievements also unlock different hats to equip for your cowboy but we only have two to choose from and you can only do it from the main menu (the hanger icon) at the moment. It was one of the last additions to the game before the jam submission deadline so we're looking to make it more obvious and accessible so that way people are motivated to 3 star every level! Here is one of the hats that we have planned!



Thanks again for playing and big thank you for streaming it I loved watching you play.  We are looking to publish this on the app store and the google play store later this year I hope you'll check it out when it hits there! 


I've also got a newer build that significantly improves performance loading level to level on the web version of the game and adds in a little loading screen as well (also fixes most the music scratching issues on the web version). But haven't tested it enough to publish it yet :)

Submitted

Ahaha I did wonder if my level 34 ending was legit, but yeah, I probably would have cried if it'd failed :D  Personally I think you should leave it in though, it could end up as quite an infamous level!

Hats is a great idea, I did miss that but I agree it's a nice way to encourage people to get 3 stars.

Deleted post
Developer(+1)

Wow! Thanks for the detailed review! 

  • You are correct we designed the game with mobile in mind first but figured for the jam we could provide a playable version in the web and for download (godot makes this super easy!).
  •  I think you're right the difficulty between getting some and none of the stars usually isn't too different its something I struggled to balance the whole time I was designing levels. Creating levels was easily the hardest part of creating the game as I am pretty novice when it comes to game and level design (my specialty is programming and my partners specialty is art work).
  •  There are definitely a few levels I want to remove or redesign because they are too similar to others or just flat out not fun.
  •  Interesting note about the physics I am not sure how I would change it. Perhaps it doesn't make sense logically but for game feel I think it works.  The project is quite far along for us to change the way the character moves as it would require redesigning levels which is a lot of work!
  • The music and sounds are all temporary at the moment and will be replaced in future updates
  • Those who I have played it on mobile say it is indeed more fun and somehow less frustrating on mobile! So its interesting that you get that from just playing the web version!


  • Can I ask if you played with a trackpad, since you said you were on a laptop, or a mouse?
  •  How many levels did you get to see? Trying to see where people fall off (one of the goals of adding achievements is so I can tell how far along someone makes it through the game via google play on android / game center on ios)
  • Lastly, how did you enjoy the aesthetics and the theming of the game? Does most of the game feel cohesive and apart of one central theme? (There are still quite a few placeholder art in place such as the title screen and the options menu so ignore those)

Again thanks for the detailed feedback! I am glad you liked our main mechanic!

Deleted post
Submitted (1 edit)

Great game, really! I see a lot of potential in it. It's fun, very pleasant to the eye, and kinda addicting, just like a proper Android (or any, actually) game should be.

The levels are simple and quick, but there's a lot of them, so they keep a player entertained for long.

Let me point out some things to improve/consider:

  1. Slight glitch - the cowboy starts flashing if you restart while getting electrocuted. While the sprite is off, you can't shoot.
  2. Starting from level 42, the level number gets offset by 1. Level 42 is shown as 43, 43 is shown as 44.
  3. I got 3 stars for every level but didn't get the achievement!
  4. At first, I didn't know the tutorial was a separate level. Started with level 1, thinking it would be a tutorial.
  5. How about a "yeee ha" instead of kids crowd as a level finish sound?
  6. Add a "back to main menu" button in level select menu
  7. I wonder about the portals. I knew I should go for them, because I saw your update about it on Discord, but they might not be very visible to someone who doesn't know about them. Also, I think you could add some particles on teleport, and definitely a sound effect.
  8. The music lags a bit during level scene changing
  9. I didn't think the game was really hard. It was "just fine" in terms of difficulty. The only level I had a lot of difficulties with, was 34. I'm only saying this, so you can keep that in mind, if you do decide to lower the difficulty, based on the feedback.
Developer(+1)
  1. I have that written down in the TODO list of my backlog!
  2. Good call out! Its the small things that get ya!
  3. Oh no :( I'll look into this as well! Thanks a bunch for reporting it!
  4. In the final version of the game the title screen will only have two buttons one for level select and one for tutorial so this should help that issue (perhaps I will greyout the level select if the tutorial is unfinished)!
    1. Unrelated but I plan on adding some more text to explain some mechanics such as the lasers turning on and off every time you shoot and maybe some other confusing mechanics. Do you think  this would be beneficial or is it fine to let the players figure it out? Most people have stated they have had trouble with the lasers
  5. A YEEE-HAW would be so much better than the "Yay!!!" effect! Currently most the sound effects are temporary but this is a fantastic idea!
  6. Noted. Will add!
  7. Portals have a new sprite in the works and should be in the next update of the game! Mechanically did they feel okay?
  8. The music issue is known and I think it only occurs on the web version of the game. I have yet to look for a solution as web is not our main platform we are targetting.
  9. Thank you for the feedback on how difficult the levels were. I am worried about users dropping the game fast if its too difficult!

Wow thanks for playing through and 3 starring every level! It means a lot!! It seems like you had fun feels good to get some feedback after months (especially this last month) of hard work!

Submitted

4.1. I needed a moment to catch how the lasers work. I believed it was time based at first. I actually liked how the game left me to figure it out, without telling me anything. However, I do believe, that most players would prefer to have it written there.

7. Yes, mechanically no issue at all. Liked the idea.

9. Yes, scaling the difficulty is very... difficult. From the other comments, it seems like the game may be too hard. I didn't feel that way, but you know, maybe it's just me being good at your game xd

Submitted

Pretty fantastic, you took one interesting mechanic and allowed players to learn it well to do very cool tricks. The game itself is a bit hard just because of how free the movement is but the instant retry makes that not frustrating. I didn't realize that the star system was related to killing aliens at first, I assumed it may have been about doing it in fewer shots but I figured that out fast so its not a big deal. I would like a retry button at the level end so I can redo it to immediately get all the stars. The music is very fitting and the art is spot on. I love that the aliens have multiple death noises.

Developer

Thanks a lot for playing! Do you mind if I ask how far you made it through the game? As for the number of aliens killed equaling stars  achieved for a level I've struggled to decide if I should directly call it out or not as how that works! I'll consider adding an explanation in the game! The instant retry was a huge bonus in frustration levels for players and was definitely a core design philosophy. I also think the game tends to feel more natural and less frustrating on a mobile device which is our targeted platform. I will definitely add a try button on the level complete screen! Thanks for giving such a detailed review!

Submitted(+1)

Nice concept, a little hard to complete and tons of geometry to analize, but it's pretty cool done, i like also the graphics and the engine. There is just one small detail the game seems to glitch between scenes the music scratches. Good luck!

Developer

Thanks for the feedback and thanks for playing! We will look into the reported issue!